Equipment
- Damage core
- Boar with an eligible rider
- Support cards
- Forest; optional Blacksmith or Beacon
- Enchantments / tome actions
- Current health and protection effects on the chosen recipient
- Board state
- Developed plan; adjust to actual draws
Skills
- Card access
- Boar, Forest and Elf belong to Nature. A Warlock rider requires Spells access and is an alternative, not an opening guarantee.
- Effect condition
- B1 Forest touches B2 Boar; B3 Elf also touches B2 Boar. Exact rider stat conversion and current modifiers should be read in the preview rather than inferred from old screenshots.
Best for
Health growth concentrated into a Boar relationship with a rider chosen for a missing combat job.
Avoid if
An undeveloped Boar and fragile rider die before the health investment pays off; the pairing survives but does insufficient damage.
How it works
Forest grows neighboring troop health. Boar links a rider to its health-supported role, so first establish the Boar connection and then choose an adjacent rider that supplies useful offense or defense.
Equipment priority
| Priority | Equipment | Instruction |
|---|---|---|
| 1 · Stabilize | Boar with an eligible rider | Choose a Boar relationship you can develop, not just a pair of Nature card names. If the Boar appears without Forest, use enough immediate army to reach a useful growth opportunity. The suggested rider can wait when placing it would leave the next fight unsafe. |
| 2 · Connect | Forest; optional Blacksmith or Beacon | Put Forest at B1 beside the B2 Boar and reserve B3 for the intended rider. This directs the health investment toward Boar rather than a random neighboring troop. Avoid occupying B3 with a temporary permanent card unless that card is itself the rider role you want. |
| 3 · Develop | Current health and protection effects on the chosen recipient | The Boar-health route is coherent when growth, pairing and the rider job align. Elf supplies a ranged option in the illustrated slot; a Warlock alternative can serve area damage when Spells rewards allow it. Exact rider conversion and modifiers belong to the current preview, not an old universal health threshold. |
Build order
- Choose a Boar relationship you can develop, not just a pair of Nature card names. If the Boar appears without Forest, use enough immediate army to reach a useful growth opportunity. The suggested rider can wait when placing it would leave the next fight unsafe.
- Put Forest at B1 beside the B2 Boar and reserve B3 for the intended rider. This directs the health investment toward Boar rather than a random neighboring troop. Avoid occupying B3 with a temporary permanent card unless that card is itself the rider role you want.
- The Boar-health route is coherent when growth, pairing and the rider job align. Elf supplies a ranged option in the illustrated slot; a Warlock alternative can serve area damage when Spells rewards allow it. Exact rider conversion and modifiers belong to the current preview, not an old universal health threshold.
How to play
If the pairing survives yet fails to kill enemies, stop treating additional health as the only answer. Change the offensive role or add useful damage support. If it dies before acting, keep the health and protection problem separate from the temptation to add a second undeveloped Boar.
What can break the build
Moving Forest to A1 leaves it diagonally separated from Boar at B2. The kingdom still contains Forest, Boar and Elf, but the intended health pipeline is missing. Another Boar or an unrelated enchantment does not repair that misplaced connection.
Evidence limit
Mechanics checked against the official card reference and developer Patch #29, #30 and #31 notes on 2026-10-13. Layouts and priorities are editorial recommendations for 0.9.8; no fresh-run clears, win rates, damage benchmarks or universal difficulty guarantees are claimed.