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Partially verifiedVersion: 0.9.8

Nature: Forest and Boar Rider

Develop a Forest-supported Boar and rider with a 3x3 layout, recipient checks, upgrade priorities, alternative riders and fixes for health and damage gaps.

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Game version
0.9.8 · Patch #31
Mode
PvE campaign framework
Difficulty
Adjust to selected difficulty; no verified clear
Verified clear rate
Unverified

Health growth concentrated into a Boar relationship with a rider chosen for a missing combat job.

Working Boar or troop → adjacent Forest → useful rider → targeted offense or protection.

B1 Forest touches B2 Boar; B3 Elf also touches B2 Boar. Exact rider stat conversion and current modifiers should be read in the preview rather than inferred from old screenshots.

Equipment

Damage core
Boar with an eligible rider
Support cards
Forest; optional Blacksmith or Beacon
Enchantments / tome actions
Current health and protection effects on the chosen recipient
Board state
Developed plan; adjust to actual draws

Skills

Card access
Boar, Forest and Elf belong to Nature. A Warlock rider requires Spells access and is an alternative, not an opening guarantee.
Effect condition
B1 Forest touches B2 Boar; B3 Elf also touches B2 Boar. Exact rider stat conversion and current modifiers should be read in the preview rather than inferred from old screenshots.

Best for

Health growth concentrated into a Boar relationship with a rider chosen for a missing combat job.

Avoid if

An undeveloped Boar and fragile rider die before the health investment pays off; the pairing survives but does insufficient damage.

How it works

Forest grows neighboring troop health. Boar links a rider to its health-supported role, so first establish the Boar connection and then choose an adjacent rider that supplies useful offense or defense.

Equipment priority

Equipment priority
PriorityEquipmentInstruction
1 · StabilizeBoar with an eligible riderChoose a Boar relationship you can develop, not just a pair of Nature card names. If the Boar appears without Forest, use enough immediate army to reach a useful growth opportunity. The suggested rider can wait when placing it would leave the next fight unsafe.
2 · ConnectForest; optional Blacksmith or BeaconPut Forest at B1 beside the B2 Boar and reserve B3 for the intended rider. This directs the health investment toward Boar rather than a random neighboring troop. Avoid occupying B3 with a temporary permanent card unless that card is itself the rider role you want.
3 · DevelopCurrent health and protection effects on the chosen recipientThe Boar-health route is coherent when growth, pairing and the rider job align. Elf supplies a ranged option in the illustrated slot; a Warlock alternative can serve area damage when Spells rewards allow it. Exact rider conversion and modifiers belong to the current preview, not an old universal health threshold.

Build order

  1. Choose a Boar relationship you can develop, not just a pair of Nature card names. If the Boar appears without Forest, use enough immediate army to reach a useful growth opportunity. The suggested rider can wait when placing it would leave the next fight unsafe.
  2. Put Forest at B1 beside the B2 Boar and reserve B3 for the intended rider. This directs the health investment toward Boar rather than a random neighboring troop. Avoid occupying B3 with a temporary permanent card unless that card is itself the rider role you want.
  3. The Boar-health route is coherent when growth, pairing and the rider job align. Elf supplies a ranged option in the illustrated slot; a Warlock alternative can serve area damage when Spells rewards allow it. Exact rider conversion and modifiers belong to the current preview, not an old universal health threshold.

How to play

If the pairing survives yet fails to kill enemies, stop treating additional health as the only answer. Change the offensive role or add useful damage support. If it dies before acting, keep the health and protection problem separate from the temptation to add a second undeveloped Boar.

What can break the build

Moving Forest to A1 leaves it diagonally separated from Boar at B2. The kingdom still contains Forest, Boar and Elf, but the intended health pipeline is missing. Another Boar or an unrelated enchantment does not repair that misplaced connection.

Evidence limit

Mechanics checked against the official card reference and developer Patch #29, #30 and #31 notes on 2026-10-13. Layouts and priorities are editorial recommendations for 0.9.8; no fresh-run clears, win rates, damage benchmarks or universal difficulty guarantees are claimed.

Forest grows neighboring troop health. Boar links a rider to its health-supported role, so first establish the Boar connection and then choose an adjacent rider that supplies useful offense or defense.

Editorial · 0.9.8 · checked 13 October 2026. No measured clears or win rates.

Commitment and card access

Starting decisionThis route
KingKing of Nature
Main commitmentBoar with an eligible rider
Support to seekForest; optional Blacksmith or Beacon
Separate action cards / enchantmentsCurrent health and protection effects on the chosen recipient

Boar, Forest and Elf belong to Nature. A Warlock rider requires Spells access and is an alternative, not an opening guarantee.

Opening: A1: Treant; B2: Boar

Choose a Boar relationship you can develop, not just a pair of Nature card names. If the Boar appears without Forest, use enough immediate army to reach a useful growth opportunity. The suggested rider can wait when placing it would leave the next fight unsafe.

Working Boar or troop → adjacent Forest → useful rider → targeted offense or protection. Treat the order as a reward decision, not a promise that those cards arrive together.

Mid-run connections

Put Forest at B1 beside the B2 Boar and reserve B3 for the intended rider. This directs the health investment toward Boar rather than a random neighboring troop. Avoid occupying B3 with a temporary permanent card unless that card is itself the rider role you want.

Formed core and 3x3 plan

Row / column123
ATreantKeep freeKeep free
BForestBoarElf
CKeep freeKeep freeKeep free

The Boar-health route is coherent when growth, pairing and the rider job align. Elf supplies a ranged option in the illustrated slot; a Warlock alternative can serve area damage when Spells rewards allow it. Exact rider conversion and modifiers belong to the current preview, not an old universal health threshold.

B1 Forest touches B2 Boar; B3 Elf also touches B2 Boar. Exact rider stat conversion and current modifiers should be read in the preview rather than inferred from old screenshots.

A–C are rows; 1–3 are columns. Plot cards only; unlocked land required.

A mistake worth avoiding

Moving Forest to A1 leaves it diagonally separated from Boar at B2. The kingdom still contains Forest, Boar and Elf, but the intended health pipeline is missing. Another Boar or an unrelated enchantment does not repair that misplaced connection.

When to stop investing

If the pairing survives yet fails to kill enemies, stop treating additional health as the only answer. Change the offensive role or add useful damage support. If it dies before acting, keep the health and protection problem separate from the temptation to add a second undeveloped Boar.

Substitutions and a supported pivot

Use the rider supplied by the reward path: an eligible defensive troop preserves contact time, a ranged troop changes attack opportunity, and Warlock changes coverage. A different rider requires a new preview check. Without a usable pairing, keep a conventional troop core or move to the supported Elf route instead.

Failure checks

Observed failureConcrete next check
Boar health grows but the rider contributes littleCheck rider role, actual connection and useful attacks.
Pairing dies earlyStrengthen protection and the developed health recipient.
A replacement rider demands unavailable supportUse the existing viable troop rather than reserving more empty roles.

Continue with the King of Nature topic or draft this layout. Shared placement rules are explained in card combinations.

Source notes

Boar, rider and Forest relationship: official cards. Boar rework: Patch #29. Current baseline: Patch #31. Developer rework notes supersede older wiki values. Start a fresh run after updating.

Health growth concentrated into a Boar relationship with a rider chosen for a missing combat job.

Copy a connection plan

Copy the site planner preset, then check legal plots and card effects in your run. These JSON presets are not game import codes.

Nature: Forest and Boar Rider

Site planner preset; not a game import code. B1 Forest touches B2 Boar; B3 Elf also touches B2 Boar. Exact rider stat conversion and current modifiers should be read in the preview rather than inferred from old screenshots.

Partially verified
{"king": "King of Nature", "board": ["Treant", null, null, "Forest", "Boar", "Elf", null, null, null], "opening": ["Treant", null, null, null, "Boar", null, null, null, null], "notes": "B1 Forest touches B2 Boar; B3 Elf also touches B2 Boar. Exact rider stat conversion and current modifiers should be read in the preview rather than inferred from old screenshots. Current health and protection effects on the chosen recipient"}

Keep the useful part of your army

Replace a missing job rather than forcing an unavailable card or seasonal payoff.

Keep the useful part of your army
BuildProtect firstIf missingRepair / pivot
Nature: Forest and Boar RiderPartially verifiedBoar with an eligible riderElf is one rider option, not a universal best. Warlock can supply area damage when available; a defensive troop can prioritize contact time. Use the current preview to confirm the intended relationship.If the pairing dies early, grow or protect it. If it lasts without clearing enemies, change the rider role or add offensive support rather than a second undeveloped Boar.