| Name | Compare | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Castle | King of Nothing | Base | Launches a boulder at enemy troops. | Battle | Own units / opposing army | Unverified | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Archer | King of Nothing | Troop | A ranged troop with quick, individually light attacks. | Battle | Own units / opposing army | Unverified | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Paladin | King of Nothing | Troop | A durable melee troop suited to absorbing frontline pressure. | Battle | Own units / opposing army | Unverified | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Soldier | King of Nothing | Troop | A balanced melee troop for early combat. | Battle | Own units / opposing army | Unverified | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Scout Tower | King of Nothing | Tower | Fires arrows at individual enemies; projectile count increases with level. | Battle | Own units / opposing army | Unverified | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Blacksmith | King of Nothing | Building | Applies recurring damage growth to eligible adjacent plots. | Each year | Adjacent troops and buildings | Adjacent eligible plots | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Farm | King of Nothing | Building | Adds units to an adjacent troop each year. | Each year | One adjacent troop | Adjacent troop plots; target selection is not fixed | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Steel Coat | King of Nothing | Enchantment | Protects an enchanted unit against incoming hits; additional stacks add protection. | Incoming hit | Enchanted troop survival | Applied to selected troop | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Wildcard | King of Nothing | Tome | Upgrades the targeted plot. | Tome played | Selected plot | Unverified | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Pagoda | King of Blood | Base | Summons ghosts; ghost count scales with base level and units destroyed during the run. | Battle / units destroyed during run | Ghost summons | Destruction scaling is not described as adjacency-only | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Bomber | King of Blood | Troop | Charges towards a selected enemy and explodes for area damage. | Battle | Own units / opposing army | Unverified | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Imp | King of Blood | Troop | A numerous, aggressive melee troop; leveling strengthens its damage. | Battle | Own units / opposing army | Unverified | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Mangler | King of Blood | Tower | Sacrifices adjacent units for growth and launches meat-troll summons; destruction also adds HP in Patch 31. | Yearly sacrifice / battle / unit destruction | Tower stats and meat-troll summons | Adjacent units supply yearly sacrifice | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Cemetery | King of Blood | Building | Replaces adjacent fallen units with skeleton summons; destroying a neighbouring troop plot can leave a skeleton plot. | Adjacent allied-unit death / adjacent troop-plot destruction | Skeleton summons | Adjacent allied-unit sources; the destruction interaction specifically requires an adjacent troop plot | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
| King of Blood | Building | Summons demons and strengthens them as allies die or troop plots are destroyed; Patch 30 increased its scaling. | Battle summoning / allied deaths / troop-plot destruction | Demon summons | Death scaling is not described as an adjacency-only trigger | Unverified | Unverified | Patch 31 / 0.9.8 | Demon’s Altar (renamed Patch 29) | ||
Carnage | King of Blood | Enchantment | An enchanted unit explodes on death, with damage linked to its HP. | Enchanted unit dies | Nearby enemies | Applied to selected troop; explosion is an area effect | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
| King of Blood | Tome | Discard this tome into the pit to add units to all troops; discarding cards increases its future unit reward. | Any discard strengthens it; Oblation discard grants units | All troop plots | Kingdom-wide troop benefit | 1 | units | Patch 31 / 0.9.8 | Replaces Vampirism (Patch 29) | ||
Sacrifice | King of Blood | Tome | Destroys the chosen plot and upgrades its adjacent plots. | Tome played | Adjacent plot levels | Adjacent plots around the destroyed target | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Palace | King of Greed | Base | Uses a lethal ray; golden targets generate gold. | Battle | Own units / opposing army | Unverified | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Thief | King of Greed | Troop | A mobile assassin that attacks the opposing backline. | Battle | Own units / opposing army | Unverified | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Mercenary | King of Greed | Troop | Troop count depends on held gold: one unit per 9 gold. | Held gold changes | Its own unit count | No adjacency requirement documented | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Dispenser | King of Greed | Tower | A single-target tower that grows faster as gold is received. | Gold received | Its own attack speed | No adjacency requirement documented | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Beacon | King of Greed | Building | Builds attack speed and movement speed on adjacent eligible plots over time. | Each year | Adjacent troops and buildings | Adjacent eligible plots | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Vault | King of Greed | Building | Produces gold at year end and automatically levels each year, within the applicable cap. | Year end | Gold reserve / its own level | No adjacency requirement documented | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Midas Touch | King of Greed | Enchantment | An enchanted troop can generate gold from kills. | Enchanted troop kills | Gold reserve | Applied to selected troop | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Over-invest | King of Greed | Enchantment | Pays gold to improve the chosen troop or tower's stats. | Enchantment applied and gold paid | Target troop or tower | Selected plot; no adjacency trigger documented | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Mortgage | King of Greed | Tome | Destroys a plot in exchange for a level-dependent gold payout. | Tome played | Selected plot | Unverified | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
Treant | King of Nature | Base | Creates an area that heals friendly units. | Battle | Own units / opposing army | Unverified | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | |
| King of Nature | Troop | Adjacent troops can ride it; the rider's stat bonus scales with the mount's HP. | Mounting at battle start | Mounted units from adjacent troop plots | Adjacent troops eligible to mount | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified | ||
Elf | King of Nature | Troop | A ranged attacker that prioritizes distant enemies. | Battle | Own units / opposing army | Unverified | Unverified | Unverified | Patch 31 / 0.9.8 | Unverified |