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Partially verifiedVersion: 0.9.8 / Patch 31

9 Kings Nomads: Mob Growth and Raptor Pairing

Connect Mob to useful neighboring unit additions, then inspect a deliberate Raptor rider relationship without treating unit growth as plot destruction.

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Game version
0.9.8 · Patch #31
Mode
PvE editorial framework
Verified clear rate
Unverified

Connect Mob to useful neighboring unit additions, then inspect a deliberate Raptor rider relationship without treating unit growth as plot destruction.

B2 Mob touches B3 Raptor. Check the actual rider pairing and unit additions; adjacency does not guarantee every Mob unit mounts. B1 Camp is separate empty-plot placement support.

Editorial Patch #31 / 0.9.8 framework; no measured clear or win rate.

Equipment

Damage core
Mob with a useful Raptor rider relationship
Support cards
Camp; Warlord support; card access for useful unit additions
Enchantments / tome actions
Migration, Shields and Swords as eligible troop actions; Rebellious or Jurassic only when equipped

Skills

Card access
Warlord, Mob, Raptor, Camp, Migration, Shields and Swords belong to Nomads. Farm is an optional Nothing reward rather than an opening requirement.
Effect condition
B2 Mob touches B3 Raptor. Check the actual rider pairing and unit additions; adjacency does not guarantee every Mob unit mounts. B1 Camp is separate empty-plot placement support.

Best for

Connect Mob to useful neighboring unit additions, then inspect a deliberate Raptor rider relationship without treating unit growth as plot destruction.

Avoid if

Mob responds to neighboring unit additions. Dragon Den instead scales with plot destruction. Destroying an adjacent troop is not the same event as adding units, and this layout does not create a destruction engine.

How it works

Keep Mob beside a plot where useful unit additions actually occur, and inspect the resulting counts. Rebellious supplies annual Mob growth when equipped. Camp responds to placing a card on an empty plot and should not be counted as an automatic annual troop-production building.

Equipment priority

Equipment priority
PriorityEquipmentInstruction
1 · StabilizeMob with a useful Raptor rider relationshipPlace a troop that can fight immediately. Mob is the unit-growth commitment; add Raptor only when the offered card and current unit pairing answer a useful battlefield job. Do not save every resource for an unavailable mount.
2 · ConnectCamp; Warlord support; card access for useful unit additionsKeep Mob beside a plot where useful unit additions actually occur, and inspect the resulting counts. Rebellious supplies annual Mob growth when equipped. Camp responds to placing a card on an empty plot and should not be counted as an automatic annual troop-production building.
3 · DevelopMigration, Shields and Swords as eligible troop actions; Rebellious or Jurassic only when equippedWith Mob at B2 and Raptor at B3, inspect which units mount and whether the combined role solves the threat. Jurassic improves Raptor damage when equipped; additional Shields or Swords should have an eligible recipient. Preserve a functioning army when a different rider better suits the matchup.

Build order

  1. Place a troop that can fight immediately. Mob is the unit-growth commitment; add Raptor only when the offered card and current unit pairing answer a useful battlefield job. Do not save every resource for an unavailable mount.
  2. Keep Mob beside a plot where useful unit additions actually occur, and inspect the resulting counts. Rebellious supplies annual Mob growth when equipped. Camp responds to placing a card on an empty plot and should not be counted as an automatic annual troop-production building.
  3. With Mob at B2 and Raptor at B3, inspect which units mount and whether the combined role solves the threat. Jurassic improves Raptor damage when equipped; additional Shields or Swords should have an eligible recipient. Preserve a functioning army when a different rider better suits the matchup.

How to play

If the pairing disappears first, repair troop survival or use an available troop role. If it survives but cannot clear enemies, inspect damage, targeting and the rider relationship before adding another Raptor.

What can break the build

Mob responds to neighboring unit additions. Dragon Den instead scales with plot destruction. Destroying an adjacent troop is not the same event as adding units, and this layout does not create a destruction engine.

Evidence limit

Mechanics checked against the official card reference and developer Patches #29–31 on 2026-10-15. Layout and priorities are editorial; no measured clears, win rates or damage benchmarks are claimed.

Connect Mob to useful neighboring unit additions, then inspect a deliberate Raptor rider relationship without treating unit growth as plot destruction. This is an editorial planning route for Patch #31 / 0.9.8, checked on 15 October 2026. It has no fresh-run clear, measured DPS or universal best-build claim.

Commitment and card access

DecisionThis route
Starting kingKing of Nomads
Working coreMob with a useful Raptor rider relationship
Support to seekCamp; Warlord support; card access for useful unit additions
Separate action cardsMigration, Shields and Swords as eligible troop actions; Rebellious or Jurassic only when equipped

Warlord, Mob, Raptor, Camp, Migration, Shields and Swords belong to Nomads. Farm is an optional Nothing reward rather than an opening requirement.

Opening: survive before assembling the engine

Place a troop that can fight immediately. Mob is the unit-growth commitment; add Raptor only when the offered card and current unit pairing answer a useful battlefield job. Do not save every resource for an unavailable mount.

A reward priority describes what to take when offered; it is not a guaranteed opening hand. Duplicate a working piece when that solves the next battle more directly than a missing combination.

Mid-run: connect the actual trigger

Keep Mob beside a plot where useful unit additions actually occur, and inspect the resulting counts. Rebellious supplies annual Mob growth when equipped. Camp responds to placing a card on an empty plot and should not be counted as an automatic annual troop-production building.

Formed core and 3x3 plan

Row / column123
AWarlordKeep freeKeep free
BCampMobRaptor
CKeep freeKeep freeKeep free

B2 Mob touches B3 Raptor. Check the actual rider pairing and unit additions; adjacency does not guarantee every Mob unit mounts. B1 Camp is separate empty-plot placement support.

A–C are rows and 1–3 are columns. Plot cards only; land must be unlocked. The diagram identifies support connections and does not prescribe enemy approach direction.

With Mob at B2 and Raptor at B3, inspect which units mount and whether the combined role solves the threat. Jurassic improves Raptor damage when equipped; additional Shields or Swords should have an eligible recipient. Preserve a functioning army when a different rider better suits the matchup.

A mistake worth avoiding

Mob responds to neighboring unit additions. Dragon Den instead scales with plot destruction. Destroying an adjacent troop is not the same event as adding units, and this layout does not create a destruction engine.

When to stop and pivot

If the pairing disappears first, repair troop survival or use an available troop role. If it survives but cannot clear enemies, inspect damage, targeting and the rider relationship before adding another Raptor.

Keep a working troop core when Raptor is missing. An obtained Farm can provide an external unit source only when its intended recipient is adjacent; check the Mob trigger in the current run. Treat a later Dragon Den destruction plan as a separate pivot with its own costs.

Sources and next steps

Card roles and adjacency: official reference. Current deck changes: Patch #29. Reworked perks: Patch #30. Latest baseline: Patch #31. Developer updates supersede old reference values; start a fresh run after updating.

Open the build planner, compare all fourteen routes, or inspect the Mob, Raptor and Dragon Den mechanics before committing another card.

Connect Mob to useful neighboring unit additions, then inspect a deliberate Raptor rider relationship without treating unit growth as plot destruction.

Copy a connection plan

Copy the site planner preset, then check legal plots and card effects in your run. These JSON presets are not game import codes.

Nomads: Mob Growth and Raptor Pairing

Site planner preset; not a game import code. B2 Mob touches B3 Raptor. Check the actual rider pairing and unit additions; adjacency does not guarantee every Mob unit mounts. B1 Camp is separate empty-plot placement support.

Partially verified
{"king": "King of Nomads", "board": ["Warlord", null, null, "Camp", "Mob", "Raptor", null, null, null], "opening": ["Warlord", null, null, null, "Mob", null, null, null, null], "notes": "B2 Mob touches B3 Raptor. Check the actual rider pairing and unit additions; adjacency does not guarantee every Mob unit mounts. B1 Camp is separate empty-plot placement support. Migration, Shields and Swords as eligible troop actions; Rebellious or Jurassic only when equipped"}

Keep the useful part of your army

Replace a missing job rather than forcing an unavailable card or seasonal payoff.

Keep the useful part of your army
BuildProtect firstIf missingRepair / pivot
9 Kings Nomads: Mob Growth and Raptor PairingPartially verifiedMob with a useful Raptor rider relationshipKeep a working troop core when Raptor is missing. An obtained Farm can provide an external unit source only when its intended recipient is adjacent; check the Mob trigger in the current run. Treat a later Dragon Den destruction plan as a separate pivot with its own costs.If the pairing disappears first, repair troop survival or use an available troop role. If it survives but cannot clear enemies, inspect damage, targeting and the rider relationship before adding another Raptor.