Equipment
- Damage core
- Warper
- Support cards
- Conditional Library and Portal; Amplifier only with confirmed input
- Enchantments / tome actions
- Adrenaline; Steel Coat or Reinforce if available
- Board state
- Developed plan; adjust to actual draws
Skills
- Card access
- Time supplies the principal cards. Library and Steel Coat need Spells and Nothing access; Recycler and Reinforce need Progress access. Amplifier is optional and requires a confirmed incoming buff, not just an adjacent carry.
- Effect condition
- Portals do not promise infinite safe turns. Traveling back thirty-three years transfers to the nearest boss; Patch #31 fixed the boundary softlock rather than removing the boundary.
Best for
A surviving summoner with meaningful battle-time growth and optional extra development turns.
Avoid if
The summoner dies immediately, or Portal development consumes the upgrades needed for the forced next fight.
How it works
Warper needs time to summon useful units. Adrenaline develops attack speed during combat; available protection keeps the summoner active. Amplifier is a later conditional support, excluded from the illustrated formed core until a real input and useful recipient are confirmed.
Equipment priority
| Priority | Equipment | Instruction |
|---|---|---|
| 1 · Stabilize | Warper | Stabilize Warper as a surviving summoner. A temporary available troop can buy time while you obtain useful protection. Adrenaline is battle-time growth, so its recipient must stay active before the increasing attack opportunity pays off. |
| 2 · Connect | Conditional Library and Portal; Amplifier only with confirmed input | Keep B1 empty or use it for a needed screen. Amplifier has no useful input merely because it would touch Warper. A conditional Recycler route needs Progress access, an eligible connection, a discard supplying a real buff to Amplifier and confirmation that the affected-plot preview transfers a useful effect to Warper. |
| 3 · Develop | Adrenaline; Steel Coat or Reinforce if available | The diagram commits to Warper at B2 with an Orbiter neighborhood and optional Portal development, not an unpowered Amplifier. Confirm pre-applied enchantment receipt under current Orbiter behavior. Use a Portal only after identifying which installed engine improves during the extra turns and whether the next forced encounter is survivable. |
Build order
- Stabilize Warper as a surviving summoner. A temporary available troop can buy time while you obtain useful protection. Adrenaline is battle-time growth, so its recipient must stay active before the increasing attack opportunity pays off.
- Keep B1 empty or use it for a needed screen. Amplifier has no useful input merely because it would touch Warper. A conditional Recycler route needs Progress access, an eligible connection, a discard supplying a real buff to Amplifier and confirmation that the affected-plot preview transfers a useful effect to Warper.
- The diagram commits to Warper at B2 with an Orbiter neighborhood and optional Portal development, not an unpowered Amplifier. Confirm pre-applied enchantment receipt under current Orbiter behavior. Use a Portal only after identifying which installed engine improves during the extra turns and whether the next forced encounter is survivable.
How to play
Stop rewind setup when it delays the combat upgrade needed for the next fight. Traveling back thirty-three years forces the nearest boss; the Patch #31 boundary fix is not permission for infinite safe development. Keep the summoner-survival check separate from the damage delivered by its surviving summons.
What can break the build
Placing an Amplifier in B1 before any incoming buff exists consumes a useful tile without proving an amplification pipeline. Leave it free until the actual input and recipient are confirmed. Applying more Adrenaline to a Warper that dies immediately makes a different version of the same unproductive investment.
Evidence limit
Mechanics checked against the official card reference and developer Patch #29, #30 and #31 notes on 2026-10-13. Layouts and priorities are editorial recommendations for 0.9.8; no fresh-run clears, win rates, damage benchmarks or universal difficulty guarantees are claimed.