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Partially verifiedVersion: 0.9.8

Time: Protected Warper Growth

Develop a protected Warper with Adrenaline and Time support, including a 3x3 layout, opening choices, optional Portal growth and the rewind boss boundary.

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Game version
0.9.8 · Patch #31
Mode
PvE campaign framework
Difficulty
Adjust to selected difficulty; no verified clear
Verified clear rate
Unverified

A surviving summoner with meaningful battle-time growth and optional extra development turns.

Warper survival → Adrenaline with an active recipient → relevant support → optional Portal.

Portals do not promise infinite safe turns. Traveling back thirty-three years transfers to the nearest boss; Patch #31 fixed the boundary softlock rather than removing the boundary.

Equipment

Damage core
Warper
Support cards
Conditional Library and Portal; Amplifier only with confirmed input
Enchantments / tome actions
Adrenaline; Steel Coat or Reinforce if available
Board state
Developed plan; adjust to actual draws

Skills

Card access
Time supplies the principal cards. Library and Steel Coat need Spells and Nothing access; Recycler and Reinforce need Progress access. Amplifier is optional and requires a confirmed incoming buff, not just an adjacent carry.
Effect condition
Portals do not promise infinite safe turns. Traveling back thirty-three years transfers to the nearest boss; Patch #31 fixed the boundary softlock rather than removing the boundary.

Best for

A surviving summoner with meaningful battle-time growth and optional extra development turns.

Avoid if

The summoner dies immediately, or Portal development consumes the upgrades needed for the forced next fight.

How it works

Warper needs time to summon useful units. Adrenaline develops attack speed during combat; available protection keeps the summoner active. Amplifier is a later conditional support, excluded from the illustrated formed core until a real input and useful recipient are confirmed.

Equipment priority

Equipment priority
PriorityEquipmentInstruction
1 · StabilizeWarperStabilize Warper as a surviving summoner. A temporary available troop can buy time while you obtain useful protection. Adrenaline is battle-time growth, so its recipient must stay active before the increasing attack opportunity pays off.
2 · ConnectConditional Library and Portal; Amplifier only with confirmed inputKeep B1 empty or use it for a needed screen. Amplifier has no useful input merely because it would touch Warper. A conditional Recycler route needs Progress access, an eligible connection, a discard supplying a real buff to Amplifier and confirmation that the affected-plot preview transfers a useful effect to Warper.
3 · DevelopAdrenaline; Steel Coat or Reinforce if availableThe diagram commits to Warper at B2 with an Orbiter neighborhood and optional Portal development, not an unpowered Amplifier. Confirm pre-applied enchantment receipt under current Orbiter behavior. Use a Portal only after identifying which installed engine improves during the extra turns and whether the next forced encounter is survivable.

Build order

  1. Stabilize Warper as a surviving summoner. A temporary available troop can buy time while you obtain useful protection. Adrenaline is battle-time growth, so its recipient must stay active before the increasing attack opportunity pays off.
  2. Keep B1 empty or use it for a needed screen. Amplifier has no useful input merely because it would touch Warper. A conditional Recycler route needs Progress access, an eligible connection, a discard supplying a real buff to Amplifier and confirmation that the affected-plot preview transfers a useful effect to Warper.
  3. The diagram commits to Warper at B2 with an Orbiter neighborhood and optional Portal development, not an unpowered Amplifier. Confirm pre-applied enchantment receipt under current Orbiter behavior. Use a Portal only after identifying which installed engine improves during the extra turns and whether the next forced encounter is survivable.

How to play

Stop rewind setup when it delays the combat upgrade needed for the next fight. Traveling back thirty-three years forces the nearest boss; the Patch #31 boundary fix is not permission for infinite safe development. Keep the summoner-survival check separate from the damage delivered by its surviving summons.

What can break the build

Placing an Amplifier in B1 before any incoming buff exists consumes a useful tile without proving an amplification pipeline. Leave it free until the actual input and recipient are confirmed. Applying more Adrenaline to a Warper that dies immediately makes a different version of the same unproductive investment.

Evidence limit

Mechanics checked against the official card reference and developer Patch #29, #30 and #31 notes on 2026-10-13. Layouts and priorities are editorial recommendations for 0.9.8; no fresh-run clears, win rates, damage benchmarks or universal difficulty guarantees are claimed.

Warper needs time to summon useful units. Adrenaline develops attack speed during combat; available protection keeps the summoner active. Amplifier is a later conditional support, excluded from the illustrated formed core until a real input and useful recipient are confirmed.

Editorial · 0.9.8 · checked 13 October 2026. No measured clears or win rates.

Commitment and card access

Starting decisionThis route
KingKing of Time
Main commitmentWarper
Support to seekConditional Library and Portal; Amplifier only with confirmed input
Separate action cards / enchantmentsAdrenaline; Steel Coat or Reinforce if available

Time supplies the principal cards. Library and Steel Coat need Spells and Nothing access; Recycler and Reinforce need Progress access. Amplifier is optional and requires a confirmed incoming buff, not just an adjacent carry.

Opening: A1: Bastion; B2: Warper

Stabilize Warper as a surviving summoner. A temporary available troop can buy time while you obtain useful protection. Adrenaline is battle-time growth, so its recipient must stay active before the increasing attack opportunity pays off.

Warper survival → Adrenaline with an active recipient → relevant support → optional Portal. Treat the order as a reward decision, not a promise that those cards arrive together.

Mid-run connections

Keep B1 empty or use it for a needed screen. Amplifier has no useful input merely because it would touch Warper. A conditional Recycler route needs Progress access, an eligible connection, a discard supplying a real buff to Amplifier and confirmation that the affected-plot preview transfers a useful effect to Warper.

Formed core and 3x3 plan

Row / column123
ABastionKeep freeKeep free
BKeep freeWarperPortal
CKeep freeOrbiterKeep free

The diagram commits to Warper at B2 with an Orbiter neighborhood and optional Portal development, not an unpowered Amplifier. Confirm pre-applied enchantment receipt under current Orbiter behavior. Use a Portal only after identifying which installed engine improves during the extra turns and whether the next forced encounter is survivable.

Portals do not promise infinite safe turns. Traveling back thirty-three years transfers to the nearest boss; Patch #31 fixed the boundary softlock rather than removing the boundary.

A–C are rows; 1–3 are columns. Plot cards only; unlocked land required.

A mistake worth avoiding

Placing an Amplifier in B1 before any incoming buff exists consumes a useful tile without proving an amplification pipeline. Leave it free until the actual input and recipient are confirmed. Applying more Adrenaline to a Warper that dies immediately makes a different version of the same unproductive investment.

When to stop investing

Stop rewind setup when it delays the combat upgrade needed for the next fight. Traveling back thirty-three years forces the nearest boss; the Patch #31 boundary fix is not permission for infinite safe development. Keep the summoner-survival check separate from the damage delivered by its surviving summons.

Substitutions and a supported pivot

Library requires Spells access and can develop a meaningful enchantment recipient. Steel Coat and Reinforce require Nothing and Progress access. Hourglass is a distinct tower route with changed late progression; choose it when available cards make it immediately useful rather than copying old infinity readouts.

Failure checks

Observed failureConcrete next check
Warper dies before producing useful summonsRepair the summoner and the pressure reaching it.
Summons persist but cannot finish the enemyImprove their useful contribution or add complementary damage.
Amplifier shows no meaningful transferCheck incoming buff, eligible connection and current recipient preview; otherwise leave the slot unused.

Continue with the King of Time topic or draft this layout. Shared placement rules are explained in card combinations.

Source notes

Warper, Portal and Amplifier roles: official cards. Time fixes and Orbiter receipt: Patch #31. Developer rework notes supersede older wiki values. Start a fresh run after updating.

A surviving summoner with meaningful battle-time growth and optional extra development turns.

Copy a connection plan

Copy the site planner preset, then check legal plots and card effects in your run. These JSON presets are not game import codes.

Time: Protected Warper Growth

Site planner preset; not a game import code. B1 stays free until Amplifier has a verified incoming buff and useful recipient. Portal retains the forced-boss rewind boundary.

Partially verified
{"king": "King of Time", "board": ["Bastion", null, null, null, "Warper", "Portal", null, "Orbiter", null], "opening": ["Bastion", null, null, null, "Warper", null, null, null, null], "notes": "Portals do not promise infinite safe turns. Traveling back thirty-three years transfers to the nearest boss; Patch #31 fixed the boundary softlock rather than removing the boundary. Adrenaline; Steel Coat or Reinforce if available B1 is empty: only add Amplifier after obtaining Recycler, arranging its eligible connection, discarding to supply a real useful input and confirming Warper as recipient in the current preview."}

Keep the useful part of your army

Replace a missing job rather than forcing an unavailable card or seasonal payoff.

Keep the useful part of your army
BuildProtect firstIf missingRepair / pivot
Time: Protected Warper GrowthPartially verifiedWarperUse an available troop to bridge the opening. Hourglass is a distinct tower route; it need not replace a Warper core already functioning.Watch the Warper separately from its summons. Repair its survival first if it dies; otherwise add the damage or effects the surviving summons need.