Skip to content
Partially verifiedVersion: 0.9.8

Nothing: Farm-Supported Frontline

Plan a King of Nothing troop build with Farm and Blacksmith connections, a 3x3 layout, opening choices, upgrade priorities and repairs for a fragile frontline.

← Back to catalogueOpen this build in the planner
Game version
0.9.8 · Patch #31
Mode
PvE campaign framework
Difficulty
Adjust to selected difficulty; no verified clear
Verified clear rate
Unverified

A compact troop core for learning adjacency and surviving the early campaign.

Soldier or Paladin duplicate → useful Farm connection → attack support → Steel Coat when incoming hits are the failure.

Farm and Blacksmith need cardinal neighbors. A diagonal connection does not qualify.

Equipment

Damage core
Soldier / Paladin
Support cards
Farm, Blacksmith
Enchantments / tome actions
Steel Coat
Board state
Developed plan; adjust to actual draws

Skills

Card access
The core is in the Nothing deck. An opening can supply a different troop; use it to survive rather than assuming both supports arrive together.
Effect condition
Farm and Blacksmith need cardinal neighbors. A diagonal connection does not qualify.

Best for

A compact troop core for learning adjacency and surviving the early campaign.

Avoid if

The troop dies before support pays off, or the board survives but lacks damage against a larger army.

How it works

Farm develops the neighboring troop population; Blacksmith develops attack. One supported Soldier or Paladin keeps the investment readable instead of spreading upgrades across unrelated troops.

Equipment priority

Equipment priority
PriorityEquipmentInstruction
1 · StabilizeSoldier / PaladinChoose the first useful Soldier or Paladin as the recipient you will develop. A second early troop is a bridge only when the first cannot hold enemies; do not reserve two permanent carries before either is useful. Keep a cardinal support position available, and accept an Archer temporarily if it supplies the attack the hand is missing.
2 · ConnectFarm, BlacksmithPlace Farm beside the established melee plot while there is still time for its population growth to matter. Put Blacksmith on the other side of that same recipient instead of boosting a distant second Soldier. Before taking a support, check that the next fight can be survived without the immediate troop duplicate you passed up.
3 · DevelopSteel CoatThe intended relationship is one dependable troop receiving both growth and damage support, with Archer supplying complementary offense. The visible test is not the number of occupied plots: the supported troop should keep contact while the attacker finishes enemies. If it already survives, invest the next useful duplicate in the job that remains weak.

Build order

  1. Choose the first useful Soldier or Paladin as the recipient you will develop. A second early troop is a bridge only when the first cannot hold enemies; do not reserve two permanent carries before either is useful. Keep a cardinal support position available, and accept an Archer temporarily if it supplies the attack the hand is missing.
  2. Place Farm beside the established melee plot while there is still time for its population growth to matter. Put Blacksmith on the other side of that same recipient instead of boosting a distant second Soldier. Before taking a support, check that the next fight can be survived without the immediate troop duplicate you passed up.
  3. The intended relationship is one dependable troop receiving both growth and damage support, with Archer supplying complementary offense. The visible test is not the number of occupied plots: the supported troop should keep contact while the attacker finishes enemies. If it already survives, invest the next useful duplicate in the job that remains weak.

How to play

Stop rerolling as soon as you find a workable frontline upgrade or missing damage source. Keeping gold for a hypothetical perfect Farm draw is a poor trade when the troop is about to vanish. Do not add a Library project before you have an enchanted troop that can actually use it.

What can break the build

Putting Soldier at B2 and Farm at A1 creates a diagonal pair with no Farm connection. Another Farm level does not repair that geometry. Move the support plan to B1, or choose a recipient already adjacent to the Farm; confirm the current placement highlight before committing.

Evidence limit

Mechanics checked against the official card reference and developer Patch #29, #30 and #31 notes on 2026-10-13. Layouts and priorities are editorial recommendations for 0.9.8; no fresh-run clears, win rates, damage benchmarks or universal difficulty guarantees are claimed.

Farm develops the neighboring troop population; Blacksmith develops attack. One supported Soldier or Paladin keeps the investment readable instead of spreading upgrades across unrelated troops.

Editorial · 0.9.8 · checked 13 October 2026. No measured clears or win rates.

Commitment and card access

Starting decisionThis route
KingKing of Nothing
Main commitmentSoldier / Paladin
Support to seekFarm, Blacksmith
Separate action cards / enchantmentsSteel Coat

The core is in the Nothing deck. An opening can supply a different troop; use it to survive rather than assuming both supports arrive together.

Opening: A1: Castle; B2: Soldier

Choose the first useful Soldier or Paladin as the recipient you will develop. A second early troop is a bridge only when the first cannot hold enemies; do not reserve two permanent carries before either is useful. Keep a cardinal support position available, and accept an Archer temporarily if it supplies the attack the hand is missing.

Soldier or Paladin duplicate → useful Farm connection → attack support → Steel Coat when incoming hits are the failure. Treat the order as a reward decision, not a promise that those cards arrive together.

Mid-run connections

Place Farm beside the established melee plot while there is still time for its population growth to matter. Put Blacksmith on the other side of that same recipient instead of boosting a distant second Soldier. Before taking a support, check that the next fight can be survived without the immediate troop duplicate you passed up.

Formed core and 3x3 plan

Row / column123
ACastleArcherKeep free
BFarmSoldierBlacksmith
CKeep freeKeep freeKeep free

The intended relationship is one dependable troop receiving both growth and damage support, with Archer supplying complementary offense. The visible test is not the number of occupied plots: the supported troop should keep contact while the attacker finishes enemies. If it already survives, invest the next useful duplicate in the job that remains weak.

Farm and Blacksmith need cardinal neighbors. A diagonal connection does not qualify.

A–C are rows; 1–3 are columns. Plot cards only; unlocked land required.

A mistake worth avoiding

Putting Soldier at B2 and Farm at A1 creates a diagonal pair with no Farm connection. Another Farm level does not repair that geometry. Move the support plan to B1, or choose a recipient already adjacent to the Farm; confirm the current placement highlight before committing.

When to stop investing

Stop rerolling as soon as you find a workable frontline upgrade or missing damage source. Keeping gold for a hypothetical perfect Farm draw is a poor trade when the troop is about to vanish. Do not add a Library project before you have an enchanted troop that can actually use it.

Substitutions and a supported pivot

A Paladin substitute changes the emphasis toward defense; it still needs useful damage. If Archer becomes the principal attacker, reconsider which recipient receives Blacksmith and whether the melee troop needs only enough protection to buy time. The Scout Tower branch is a separate layout, not a requirement to keep every troop in this one.

Failure checks

Observed failureConcrete next check
Melee plot dies immediatelyTake current troop strength or suitable protection before another yearly support.
Frontline survives; enemies remainStrengthen useful attack or the complementary attacker.
A second weak troop consumes a support tileConcentrate on the functioning recipient and leave the unneeded plot uncommitted.

Continue with the King of Nothing topic or draft this layout. Shared placement rules are explained in card combinations.

Source notes

Troop roles and support: official cards. Soldier balance: Patch #31. Developer rework notes supersede older wiki values. Start a fresh run after updating.

A compact troop core for learning adjacency and surviving the early campaign.

Copy a connection plan

Copy the site planner preset, then check legal plots and card effects in your run. These JSON presets are not game import codes.

Nothing: Farm-Supported Frontline

Site planner preset; not a game import code. Farm and Blacksmith need cardinal neighbors. A diagonal connection does not qualify.

Partially verified
{"king": "King of Nothing", "board": ["Castle", "Archer", null, "Farm", "Soldier", "Blacksmith", null, null, null], "opening": ["Castle", null, null, null, "Soldier", null, null, null, null], "notes": "Farm and Blacksmith need cardinal neighbors. A diagonal connection does not qualify. Steel Coat"}

Keep the useful part of your army

Replace a missing job rather than forcing an unavailable card or seasonal payoff.

Keep the useful part of your army
BuildProtect firstIf missingRepair / pivot
Nothing: Farm-Supported FrontlinePartially verifiedSoldier / PaladinPaladin can take the Soldier slot when defense is the missing job; use Archer or Scout Tower as the second damage source.If the supported troop disappears first, take immediate troop strength or Steel Coat. If it survives while enemies stay healthy, improve Blacksmith or add a protected attacker.