Parameters
- King / pool
- King of Blood
- Card type
- Tome
- Mechanic
- Discard this tome into the pit to add units to all troops; discarding cards increases its future unit reward.
- Trigger
- Any discard strengthens it; Oblation discard grants units
- Affects
- All troop plots
- Placement rule
- Kingdom-wide troop benefit
- Documented effect
- 1
- Effect unit
- units
- Version checked
- Patch 31 / 0.9.8
- Earlier name / replaced card
- Replaces Vampirism (Patch 29)
- Base HP
- Unverified
- Base damage
- Unverified
Overview
Oblation is a Blood tome that pays out when it is thrown into the pit. Patch 29 replaced Vampirism with this card: its initial reward is one additional unit for each troop plot, and discarding cards increases the size of the future reward. It is a population engine, so the useful question is how many functioning troop plots receive its payoff.
How the pit engine works
Separate two events. Throwing cards into the pit develops Oblation's effect; throwing Oblation itself supplies units to the troops you already have. Reading an older guide that describes Vampirism as Blood's healing card will lead to a different decision entirely. A tome in the hand is also not a troop plot: it occupies a hand slot until played or discarded.
Before a discard sequence, check the current Oblation text in the hand. The game can display the effect after perks and other modifiers, while this reference records the unmodified starting mechanic from the official announcement. The Oracle perk adds an initial effect stack, and Bloodbath adds damage when Oblation supplies units. Those are separate modifiers, not part of every unmodified Oblation.
Pair it with Recycler
Recycler rewards every card discarded by improving its adjacent plots. Oblation rewards the same action through a kingdom-wide population effect. Place Recycler next to the combat plots you want to improve, then decide which cards are genuinely expendable. The combination does not make every discard profitable: throwing away the only early defender can lose the run before either payoff becomes useful.
A practical sequence is to establish a troop that can win the next battle, place Recycler beside a useful recipient, discard surplus cards, and inspect Oblation's updated reward before cashing it in. This is an editorial planning sequence, not a measured best-build claim. Preserve upgrades or defensive cards when the next enemy requires them.
Population is not the whole build
More units need usable damage, delivery and survival. A larger troop count can supply a death-oriented Blood engine, but Demon Altar does not turn the extra bodies into a guaranteed victory. Keep track of whether the extra units actually reach combat or survive long enough to serve the intended role. Mix population growth with a proven attack source rather than relying on the number alone.
Common mistakes
- Applying Oblation to a selected plot instead of using its pit trigger.
- Following pre-Patch 29 Vampirism healing advice.
- Assuming each discard is worth losing a key upgrade.
- Treating Chaos Oblation as the regular card: its documented reward uses different scaling.
Version and verification
The mechanic above comes from the official Patch 29 deck rework. This guide was checked through Patch 31 / 0.9.8 on 13 October 2026. It does not supply a tested win rate, damage model or current multiplayer seasonal pool. Use the card database to compare the pit trigger with other card engines.