Equipment
- Damage core
- Elf; Mycelium as long-term complement
- Support cards
- Forest, Boar or another working screen
- Enchantments / tome actions
- Poison Vial when attacks can apply it
- Board state
- Developed plan; adjust to actual draws
Skills
- Card access
- The main pieces are Nature cards. Poison Vial is an enchantment; it supplements a valid attacker rather than occupying another plot.
- Effect condition
- B1 Forest reaches B2 Elf. A2 Boar is an illustrative screen and can create a rider relationship with B2 Elf; inspect the preview so the actual pairing serves your intention.
Best for
A ranged Nature route with a protected Elf and an early, affordable spore investment.
Avoid if
The carry is targeted directly despite a frontline, or a late Mycelium replaces the immediate damage needed to survive.
How it works
Elf targets distant enemies, giving it a different target pattern from a generic screen. Forest supports health; an early Mycelium develops over the run when the immediate army can afford the investment.
Equipment priority
| Priority | Equipment | Instruction |
|---|---|---|
| 1 · Stabilize | Elf; Mycelium as long-term complement | Use Elf when its distant-targeting role solves an actual damage job. Establish a screen before spending every reward on future spores. An early Mycelium is attractive only if the rest of the opening has enough direct combat contribution to survive. |
| 2 · Connect | Forest, Boar or another working screen | Connect B1 Forest to B2 Elf. In this layout it does not touch A2 Boar, because that relationship is diagonal. Add Mycelium at C2 as a separate early investment rather than pretending it provides immediate damage equivalent to a developed attacker. |
| 3 · Develop | Poison Vial when attacks can apply it | Observe the Elf target pattern and the screen together. Elf can pressure distant targets while the ordinary frontline fights elsewhere; the pairing must still handle the enemies left behind. Mycelium should earn its tile through contribution over time, while useful troop support keeps the principal ranged recipient active. |
Build order
- Use Elf when its distant-targeting role solves an actual damage job. Establish a screen before spending every reward on future spores. An early Mycelium is attractive only if the rest of the opening has enough direct combat contribution to survive.
- Connect B1 Forest to B2 Elf. In this layout it does not touch A2 Boar, because that relationship is diagonal. Add Mycelium at C2 as a separate early investment rather than pretending it provides immediate damage equivalent to a developed attacker.
- Observe the Elf target pattern and the screen together. Elf can pressure distant targets while the ordinary frontline fights elsewhere; the pairing must still handle the enemies left behind. Mycelium should earn its tile through contribution over time, while useful troop support keeps the principal ranged recipient active.
How to play
Stop expanding spores when the immediate army cannot survive the next encounter. Stop stacking damage if the actual threat reaches Elf before it attacks. Poison Vial is optional and must reach enemies through a valid surviving recipient; it is not a free new board plot.
What can break the build
A late Mycelium taken when the Elf is already dying immediately adds a growth project without repairing the exposed carry. Replace that decision with useful protection or current troop strength. A historical high-spore screenshot does not supply the growth that this fresh late placement has missed.
Evidence limit
Mechanics checked against the official card reference and developer Patch #29, #30 and #31 notes on 2026-10-13. Layouts and priorities are editorial recommendations for 0.9.8; no fresh-run clears, win rates, damage benchmarks or universal difficulty guarantees are claimed.